Swap Out Low Geometry for High in a Houdini Simulation
CG Generalist, Tim van Helsdingen, shows how you can first simulate a scene using low resolution meshes, and then apply high resolution ones for rendering.
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CG Generalist, Tim van Helsdingen, shows how you can first simulate a scene using low resolution meshes, and then apply high resolution ones for rendering.
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Rohan Dalvi has a look at using Houdini’s POP Grains Solver for creating some neat effects with position based dynamics.
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A look at using the new Position-Based Dynamics solver and the granular solid tool for creating complex simulations in Houdini in the new houdini 14
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The SideFX GoProcedural channel posts the newest installment of the Houdini Next Steps Series in Procedural Animation, with a look at all the nerdy bits to Houdini Dynamics.
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