Use Curves and Boundary to Fill a Hole in Maya Meshes
easily fill a hole that might be a complex shape in Maya using curves and the NURBS Boundary command to generate polygon faces
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easily fill a hole that might be a complex shape in Maya using curves and the NURBS Boundary command to generate polygon faces
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Ian Waters takes a look at how to set up a MASH network in Maya using the Curve Node with multiple curves that can provide some great effects used in conjunction with other MASH Nodes
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