Use Maya’s Viewport for a Quick Ambient Occlusion Pass
Use maya’s Viewport 2’s screen space AO for a quick, dirty, fast rendering, Ambient Occlusion pass.
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Use maya’s Viewport 2’s screen space AO for a quick, dirty, fast rendering, Ambient Occlusion pass.
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Duylinh Nguyen with this video on how to bake Ambient Occlusion Maps using Maya. Duylinh also covers how to load Normal Maps and Displacement Maps into the shader and bake that information out into the
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