Creating Character Wrinkle Maps in Maya Using Multiple Displacements
Set up multiple displacement maps in Maya for creating convincing wrinkle maps driven and triggered by various blend shapes.
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Set up multiple displacement maps in Maya for creating convincing wrinkle maps driven and triggered by various blend shapes.
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Stuart Christensen takes another look at creating terrains using displacements maps in Maya and creates a displacement shader using some 3D texture nodes, but also shows how to optimize the displacement for best results
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SimplyMaya.com are offering free tutorials every Friday, and this time we have a brief look at the Mental Ray Approximation Editor, aimed at people who may not know what the approximation editor does or why
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