Topology for Animation, Modeling a Head in Maya
James Taylor walks through creating and modeling a head and face which focuses on using proper topology for that will assist in character animation in Maya.
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James Taylor walks through creating and modeling a head and face which focuses on using proper topology for that will assist in character animation in Maya.
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Dennis Jensen from PolyFace shows how to model a realistic head in Maya using polygons and a little elbow grease. Dennis notes that this is a great skill to have to score with the ladies…
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