Automated Blended Normal Maps With ShaderFX in Maya
How you can use Maya’s ShaderFX to automate normal maps blending in a facial rig.
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How you can use Maya’s ShaderFX to automate normal maps blending in a facial rig.
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Turtle Render in Maya can easily render out and bake occlusion, illumination and normal maps
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Wiktor Öhman covers the basic concepts and workflow when baking a normal may using Autodesk Maya. This is a pretty good overview if you are a beginner or never have baked a normal map out,
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