Baking Normal Maps with Turtle Render in Maya
Turtle Render in Maya can easily render out and bake occlusion, illumination and normal maps
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Turtle Render in Maya can easily render out and bake occlusion, illumination and normal maps
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Jason Gorman with a demonstration of how to use Autodesk Mudbox for sculpting a low resolution model from Autodesk Maya, and saving the result as a displacement map for use in Maya. Jason Gorman writes:
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