3 Ways to Align and Attach Objects on a Deforming Mesh in Maya
Three ways to attach objects and have them align on a deforming mesh in Autodesk Maya using particles, then Maya’s Xgen, then Maya’s Hair Follicle node.
CONTINUE READING
Three ways to attach objects and have them align on a deforming mesh in Autodesk Maya using particles, then Maya’s Xgen, then Maya’s Hair Follicle node.
CONTINUE READING
Michael Tuttle posts a rivet plugin that he has created in Python for polygon meshes in Maya where you are able to take one or two vertices (with the shapes matrix also) and uses that
CONTINUE READING