Check Out Webber Huang’s Deformation Learning Solver in Maya
Webber Huang created a deformation to skinning converter, a more intuitive alternative to Smooth Skinning Decomposition with Rigid Bones (SSDR).
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Webber Huang created a deformation to skinning converter, a more intuitive alternative to Smooth Skinning Decomposition with Rigid Bones (SSDR).
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Naughty Dog TD Hans Godard shows off a Skinning Converter Solver that can convert blend shape deformation to joints and Skinned Weights.
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A RBF (Radial Basis Function) Solver for Maya will allow you to interoperate anything…
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