Overview for Bringing Maya Characters into Unreal Engine
Nick Zuccarello takes a look at taking a character that was created in Maya and bringing that into the UDK (Unreal Development Kit) using an FBX export
CONTINUE READING
Nick Zuccarello takes a look at taking a character that was created in Maya and bringing that into the UDK (Unreal Development Kit) using an FBX export
CONTINUE READING