Build a Wheel Rig in Maya the Proper Way Using World Vectors
Andrew Christophersen shows how you can create a wheel rig in Maya that will work on all axis, by using world vectors instead of using single axis circumference math.
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Andrew Christophersen shows how you can create a wheel rig in Maya that will work on all axis, by using world vectors instead of using single axis circumference math.
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Still in “expressions mode”, Chandan Kumar continues his look at using expressions functionally in Maya with this look at creating a simple auto-wheel rotation as a follow up to a similar tutorial he created using 3ds Max
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