Build a Wheel Rig in Maya the Proper Way Using World Vectors
Andrew Christophersen shows how you can create a wheel rig in Maya that will work on all axis, by using world vectors instead of using single axis circumference math.
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Andrew Christophersen shows how you can create a wheel rig in Maya that will work on all axis, by using world vectors instead of using single axis circumference math.
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a Maya script he created and some insights into its use. The Cartoony Wheel Rig Script will create a sig for a wheel that will allow for some cartoon like squashing and stretching
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