Usability Driven Enhancements in Maya 2016
Autodesk’s Daryl Obvert and Chis Vienneau walk through the artist driven improvements in Maya 2016 that make it much easier to use.
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Autodesk’s Daryl Obvert and Chis Vienneau walk through the artist driven improvements in Maya 2016 that make it much easier to use.
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Find out the best practices for using Mental Ray’s Quality Adjustment sliders in Maya 2016.
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Getting Started with MDL materials in Maya 2016, covering information about the MDL node, adding MDL materials & rendering
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An in-depth look at the new render settings in Maya 2016 for Mental Ray, including how to manage global versus local sampling quality adjustments.
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