Morteza Ahmadi Previews a DynaMesh Like Tool for Maya
Work with Maya native sculpting tools with a Zbrush Dynamesh like workflow.
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Work with Maya native sculpting tools with a Zbrush Dynamesh like workflow.
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Use Maya’s sculpting tools to create clothing wrinkles & creases and bake those to a normal map.
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Daniel Lima shares a tool that he has been working on for more than a year, in his spare time. Sculpt Inbetween Manager will allow you to bake pose space deformation, mirror targets, and edit their deltas, essentially administrating in-between poses and their attributes.
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