With the release of Maya 2016 and Maya LT 2016, you can now use some MudBox-like sculpting and brush tools in your workflow. You can easily use the new sculpting and brush tools for creating BlendShapes, and even adding details to models such as wrinkles to a character’s clothing.
how to using Maya’s sculpting tools to create clothing wrinkles and creases
The Maya Learning Channel hosts a look at using maya sculpting tools in the game character pipeline. The tutorial covers how to add wrinkles and creases to clothing, then bake those changes to a normal map that can be used on a low resolution model.
With the second part, the tutorial covers using Pattern and Symmetry in Maya to create jacket patterns, stitches, wrinkles, and creases.
Along with the two part tutorial comes the model assets themselves, which you can download to follow along.