3 Ways to Align and Attach Objects on a Deforming Mesh in Maya
Three ways to attach objects and have them align on a deforming mesh in Autodesk Maya using particles, then Maya’s Xgen, then Maya’s Hair Follicle node.
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Three ways to attach objects and have them align on a deforming mesh in Autodesk Maya using particles, then Maya’s Xgen, then Maya’s Hair Follicle node.
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Arvid Schneider of URs3D shows how to use a Maya Hair Follicle to link objects together after they have been deformed essentially using the follicle as a surface constraint.
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