Arvid Schneider of URs3D shows how to use a Maya Hair Follicle to link objects together after they have been deformed essentially using the follicle as a surface constraint.

…This tutorial will show you how to create a parent constraint to a hair follicle. With this neat trick you will be able to connect to objects on surface level, so no shifting of meshes is possible…

Arvid’s explains a scenario for use as an example with having something like a bandage that covers a scar on the cheek of the face of a character you have in Maya. In having bandage constrained or sticking to the skin of the character, normal constraints will not give you the desired effect.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.