Retopologize Geometry for Animation, Based on Uv’s
Create better topology for animation by transferring the Uv’s to world-space.
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Create better topology for animation by transferring the Uv’s to world-space.
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Nick Zuccarello shows how to set up Maya for re-topologizing workflow and shows how to create a Resurfacing Script to Setup Maya for Re-topologizing sculpted models using Maya commands. Check out the tutorial for Creating
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