Breaking things in Modo, With Procedural Shatter
Easily break objects with Procedural Shatter in Modo.
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Easily break objects with Procedural Shatter in Modo.
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create a procedural set up to scale particles in Modo based on the particle’s distance to an object in the scene
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The Foundry recently provided a look into the new procedural particles in Modo, with an overview showing how easy it is to use, and also showed some of the interesting things that you are able to do with particle integration
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