Use Maya’s Viewport for a Quick Ambient Occlusion Pass
Use maya’s Viewport 2’s screen space AO for a quick, dirty, fast rendering, Ambient Occlusion pass.
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Use maya’s Viewport 2’s screen space AO for a quick, dirty, fast rendering, Ambient Occlusion pass.
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Arvid Schneider demonstrates a method for creating Ambient Occlusion in Maya using V-Ray, using the MAya standard Surface Shader in conjunction with the V-Ray Dirt Shader
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