Arvid Schneider demonstrates a method for creating Ambient Occlusion in Maya using V-Ray, using the MAya standard Surface Shader in conjunction with the V-Ray Dirt Shader.
I just want to show you a quick and easy method to create ambient occlusion using maya and vray
Using Maya’s render layer system, Arvid creates a render pass for the Ambient Occlusion layer, and creates an override that will facilitate the . This is more in tune with the old-school method for creating an Ambient Occlusion pass in Maya, similar to the way it would be done with the Mental Ray renderer.
This represents a quick method for creating OA in Maya and it certainly does have its advantages, but it certainly isn’t the only way as Ambient Occlusion can also can be facilitated by the V-Ray extraTex Render Elements.