A look at creating a custom shading network in Autodesk Maya that allows you to get occlusion information off of opacity mapped geometry. Dimitar Katerov takes us through the steps to create a tree using paintFX, lighting, rendering and the setup of the occlusion shader using Mental Ray. Check out the tutorial for Occlusion Shading Opacity Mapped Geometry In Maya.

Today author Dimitar Katerov will be showing us how to create a custom shading network inside Maya, which will allow you to get Occlusion information from opacity mapped geometry, something that is always a challenging task. Dimitar will also cover creating a tree using PaintFX, as well as the lighting and rendering setup using Mentalray.