Vray-DMC-Sampler-in-Depth

Andrew Weidenhammer posts in detail, on the subject of the V-Ray Sampler, elaborating on some of the things that he has discussed before in some of his previous tutorials about the V-Ray Adaptive DMC Sampler.

Vray’s DMC is awesome. But it’s not perfect. Sometimes, it needs help to do its work properly

If you recall, Robert Nederhorst stresses that if you treat everything as a noise problem, you are able to use the DMC sampler to refine renders, and this will allow you to control noise verses render time in one place, unlike something like mental ray, where you need to tweak sample settings in hundreds of places.

To this end, Andrew describes how there is not one set answer for the V-Ray Sampling setting, and notes that the best thing to do is to find out where the noise is coming from in the scene by using render elements to view in the V-Ray FrameBuffer, which will tell describe quite a bit by seeing which elements are the noisiest.

Check out the article for V-Ray Sampling In Depth here, for a good read and some expanded perspective on the V-Ray DMC Sampler here. As a related tutorial, check out Andrew’s tutorial for using the Nederhorst Settings for V-Ray in Maya below.