Simulation Artist John Zilka shows how you can use the Maya Seed Command, which can offer some stability within simulations. Looking at a specific situation where there are randomly instanced objects in a Maya nParticle simulation, John asks the question, “What if you liked how the simulation was running and wanted to keep it?”.

how using the seed command can help you get repeatable results while you’re working

The answer is in the Maya Seed Command which can keep the simulation the same. Seed will use the same sets of numbers within the random expression range.

The Seed command can affect the rand, sphrand band gauss functions. The whole purpose of the Seed Command in Maya is to seed the generation of random numbers, allowing for repeatable sequences within those random numbers.

John also covers a little trick to multiply the seed command by the id to change the result easily.