Creating a Sine Function in Maya Using Nodes

Jorn-Harald Paulsen posts a little article describing how to create a sine function in Maya. Technically, there are many ways that you could go about creating a sine function largely with expressions. The difference with this walk through is that it will be created entirely using Maya’s nodes.

Even if you know how a sine works, there’s still something to take out of doing it this way in Maya

There is a strong case for using Nodes in Maya when you are able to, as they will inherently evaluate much faster than expressions ever will. Expressions will also not evaluate quite when you might want them to – there rare times you have to scrub the timeline or playback the scene to force an evaluation of the expression.

Check out the article for how to create a sine function in Maya using nodes here.