Create a Maya Bidirectional Wire Deformer Avoiding Cyclical Connections

Davide Alidosi walks though how se sets up a bidirectional wire deformer in Maya that can affect a mesh that is also affected by joints. Typically the issue with creating a rigging situation like this is running into some cyclical connection problems where the graph feeds into itself as an endless loop. Here, Davide shows us how to avoid those cyclical issues in Maya.

If you are interested in another take on adding a wire deformer on joint driven geometry – check out Marco Giordano. He also demonstrated a technique for something similar, showing how to add extra deformation over a chain of bones with a wire deformer. Marco uses a Bidirectional Wire Deformer in conjunction to the initial rig for some extra deformations. how to add extra deformation with wire deformer.