Autodesk’s Daryl Obert breaks down how he created multi-colored Bifrost liquid in Maya, that was mixed in with some motion graphics elements. Bifrost represents Maya’s liquid, fluids and atmosphere simulation tool that was integrated from Naiad.

A quick demo showing how to get swirling colors on your Bifrost liquid.

Here, Daryl shows how you can create a multi-colored Bifrost liquid simulation, where the colors will swirl, but not mix into other colors. You can easily change the color of the liquid by using a Ramp in the color channel remap section for the liquid shape attributes. The problem is, that is really just a viewport display, and doesn’t show up in the render. Making some quick edits to the liquid shader will allow those changes to be seen within the render.