Focusing on two of the newest additions to Houdini 13′s Bullet Solver, SideFX Software takes a look at the the Rigid Body Dynamics Packed Object, in this masterclass that was hosted by 3D Software Developer Cameron White.
Big news this past summer saw SideFX announce the Houdini Engine, which has recently been made available for public preview. The Houdini Engine will allow you to access Houdini’s core and leverage its procedural strengths in other applications such as Autodesk Maya, Unity, and any other content creation platform through a compact API.
The SideFX GoProcedural channel posts the newest installment of the Houdini Next Steps Series in Procedural Animation, with a look at all the nerdy bits to Houdini Dynamics.
SideFX posts a the beginning of what is a new installment into the next step series looking at developing Procedural Animation with an introduction to CHOPs (Channel Operations) in Side FX Houdini, starting with defining what CHOPs are in Houdini.
Ari Danesh presents a working with noise in SideFX Houdini workshop designed to make you a better CG artist or TD by helping you understand your options or using noise to direct shape, materials or animation.
Nerd level is pretty high here, where Albert Szostkiewicz gives a detailed walkthrough of how to create a raytracer in Houdini using Vex Operation Networks or VOPs which can define a shader.