Category Archives: maya dynamics tutorial

Emitting Particles in Maya From DMM Fractured Objects

Alsh3lan shows how to emit Maya particles from a DMM dynamic fracture and how to control the particle emission using a texture. DMM (Digital Molecular Matter) is pixelux’s solution to simulate material physics, or the dynamic behavior of objects made of actual materials. The DMM technology is capable of soft-body, plastically deforming (e.g., bending metal) [...]

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Creating a Torpedo Bubble Trial in Maya using Fluids

Duncan Brinsmead with a post on creating an underwater bubble trail similar to something that might be created from a submarine or torpedo using Maya’s Fluid Dynamics. The bubble trail itself is a single fluid node in Maya which is rendered as a shadow volume and a surface mesh as well. Duncan Brinsmead Also provides [...]

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Create & Control a Particle Swarm in Maya

Our old friend Stuart Christensen returns with a look at creating and animating a swarm of particles using Maya nParticles. Be sure to check out Stuart Christensen’s channel on youtube for more great tutorials. There’s nothing creepier than a swarm of creatures or slimey goo! This tutorial by Stuart Christensen will guide you through some [...]

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Creating a Shattering Glass Effect using nCloth in Maya

FermiCG posts a new tutorial showing how to create a shattering glass effect using nCloth in Maya for the dynamics animation. Check out the tutorial for Creating a Shattering Glass Effect using nCloth in Maya here.

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Create a Rolling Fog Effect In Maya Using Fluids

Roach105 posts a quick video describing how to create a rolling fog effect on some footage or an image easily using Maya Fluid Container for some convincing results.

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Pulldownit Fractures Solver in the Maya Viewport

Esteban Cuesta demonstrates the realtime Pulldownit fracture solver in the Maya viewport running under MAC OS. Pulldownit! is a dynamics solver for Maya which allows for the creation of fractures as well as massive rigid bodies simulations. By using its technology digital artists are able to simulate fast and easily scenes made of thousands of objects and [...]

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