Reza Sarkamari shows how to simulate a viscous syrup using Bifrost and Arnold for rendering.
A new tutorial from Reza Sarkamari breaks down how you can create a viscous liquid simulation using Maya and Bifrost. The tutorial covers creating the simulation and rendering the cached results using Arnold.
Bifrost Liquid Sims.
Before anything gets poured over anything, you need to think about scale. The size of your scene is a hugely important factor when working with dynamic simulations. The scale represents the differences between managing sim times and having a liquid look generally incorrect.
Reza shows how you can work with motion fields and viscosity to create the sim’s correct flow and pattern. The simulation gets cached and exported as alembic and rendered with Arnold.
About Reza Sarkamari.
Reza Sarkamari has nearly two decades in the industry under his belt and is a Maya Certified Professional, a Nuke Certified Trainer, and an Adobe Certified Specialist.