Create Vertex Color Based Displacements in Maya Using iDeform
The Brave Rabbit shows how you can use vertex colors to mask a displacement in Maya.
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The Brave Rabbit shows how you can use vertex colors to mask a displacement in Maya.
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Ingo Clemens packaged up and released two new deformation tools that he developed for Autodesk Maya, one being a collision deformer, and the other a deformer for adding skin sliding effects or skin attraction to an object.
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