Prevent Pinching When Modeling in Cinema 4D
Shane Benson walks through some methods for getting rid of pesky pinching areas when subdivision modeling surfaces in Cinema 4D.
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Shane Benson walks through some methods for getting rid of pesky pinching areas when subdivision modeling surfaces in Cinema 4D.
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Shane Benson offers a look at the techniques involved for modeling a specialized Prevailing Torque Lock Nut in Cinema 4D, as seen as a fitting in his faucet reference.
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Here Shane Benson, continues his look at SubDivision modeling in Cinema 4D with a look at some techniques for reducing the number of faces, while still maintaining quads for the model
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A continued look into the in’s and out’s of modeling with Subdivision techniques in Cinema 4D with Shane Benson’s 15 installment of the series taking a look at creating a honeycomb pattern subdivided surface, or a mesh screen using honeycomb patterning.
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