A look at an ICE compound by Fabricio Chamon that will generate Rocks procedurally with attributes for rock shape, erosions, and high frequency displacements. Fabricio Chamon notes that the rock generator is based on Sascha Henrichs’ workflow (vimeo.com/10163233). noise types: level 1: cellular (overall rock shape) level 2: fractal (erosions) level 3: turbulence (high frequency