A look at an ICE compound by Fabricio Chamon that will generate Rocks procedurally with attributes for rock shape, erosions, and high frequency displacements. Fabricio Chamon notes that the rock generator is based on Sascha Henrichs’ workflow (vimeo.com/10163233).

noise types:
level 1: cellular (overall rock shape)
level 2: fractal (erosions)
level 3: turbulence (high frequency displacement)

comes with rock shader rt compound.

video at 2x speed.

Download at Si-Community:
ice compound: si-community.com/community/download/file.php?id=1539
rendertree shader compound: si-community.com/community/download/file.php?id=1540