An interesting approach using a system to deform man-made, or hard surface 3D objects, much similar to the way that soft deformations and selections work on organic models. iWire however deforms the model with reconstruction and maintains the initial models key features and forms. Nifty!
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
Related Posts
3D
Getting Started With Retolpology in TopoGun 3
Getting Started With Retolpology in TopoGun 3
lesterbanksOctober 26, 2023
3D
How to Export High and Low Resolution Models From Plasticity
How to Export High and Low Resolution Models From Plasticity
lesterbanksMay 3, 2023

