Peter Aversten Helps Us to Get Started Working With Pixar RenderMan in Autodesk Maya. A new tutorial series from MeshMen Studios’ Peter Aversten takes on the basics or working with Pixar RenderMan. The first in
Michael Rew is a 3D Generalist from Melbourne, Australia, working with ZBrush, Maya, and a few different renderers that include Redshift and RenderMan. Watch Michael’s latest where he covers using Zbrush to model a light
RenderMan Shader Factory makes it easier to create and edit RenderMan Shader Language.