FurryBall, the first unique real-time renderer implemented directly into Maya recently updated to v 1.1. New features in this update of furryball include realtime depth of field with real lens behaviour, realtime ambient occlusion, realtime color bleeding, normal maps support, other render passes and many optimizations as well as 32bit Windows and Maya are now supported.
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
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