Skip to main content
3D

creating hard surface forms in mudbox

By April 14, 2010No Comments

Mudbox co-creator Dave Cardwell demonstrates a freestyle workflow for sculpting a hardsurface robot concept design. Dave discusses the primary brushes used, as well as the benefit of using shaders to evaluate surface quality.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.