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matching fluid elements to surface geometry

By August 6, 2010No Comments

Tyson BrochuChristopher Batty, and Robert Bridson: with Matching Fluid Simulation Elements to Surface Geometry and Topology another white paper of the proceedings of ACM SIGGRAPH 2010.

Pre-print: [pdf] ACM Digital Library entry: [www] Citation: [bib]

“We introduce an Eulerian liquid simulation framework based on the Voronoi diagram of a potentially unorganized collection of pressure samples.  Constructing the simulation mesh in this way allows us to place samples anywhere in the computational domain; we exploit this by choosing samples that accurately capture the geometry and topology of the liquid surface.  When combined with high-resolution explicit surface tracking this allows us to simulate nearly arbitrarily thin features, while eliminating noise and other artifacts that arise when there is a resolution mismatch between the simulation and the surface – and allowing a precise inclusion of surface tension based directly on and at the same resolution as the surface mesh.  In addition, we present a simplified Voronoi/Delaunay mesh velocity interpolation scheme, and a direct extension of embedded free surfaces and solid boundaries to Voronoi meshes.”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.