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blender creature retopology & normal mapping

By September 2, 2010September 3rd, 2010No Comments

Jonathan Williamson of CGCookie in this Blender 2.5 video tutorial he shows us how to retopologize a high-resolution, sculpted creature head to create a low-resolution version suitable for rendering and/or a realtime environment. Jonathan also goes on to bake out a normal map from the high-resolution model to the low-resolution.

Creature Head Retopology and Normal Mapping from CG Cookie on Vimeo.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.