Unity Technologies has release Unity3D version 3 hot on the heels of their announcement recently about the partnership with Electronic Arts. Unity 3 represents a quantum leap – built-in lightmapping and occlusion culling, a debugger, you name it. A full editor overhaul and stunning performance gains. An irresistible product has seen the light of day. Find out more information at Unity Technologies.
Lightmapping in Unity 3 from Unity3D on Vimeo.
A quick preview highlighting some of the new lightmapping features in Unity 3.0.
Unity Technologies, provider of the Unity development platform for highly interactive 3D content on the web, iPhone, iPad, PC, Mac, Android, Wii, Xbox 360 and PlayStation 3, announced that Unity 3 is available today at the Unity Site.
“This audacious dream of building a truly unified platform for game development is coming to fruition,” said David Helgason, CEO of Unity Technologies. “With tens of thousands of teams of every shape and size using Unity, across every genre and all major platforms, across all parts of the game industry as well as most other industries, economies of collaboration and sharing and scale of stunning dimensions are being realized.”
Among the dozens of new features in Unity 3 are:
Unified Editor – Deploy to any supported platform from one project in one editor
Beast Lightmapping – The industry’s strongest lightmapper is now included in Unity
Deferred Rendering – AAA class rendering available on web, consoles and standalone
Occlusion Culling – Completely new Umbra-powered PVS solution
Source-Level Debugger – Single step through code, variable inspection and other development painkillers
Audio Filters – Perfect FMOD-powered ambiance effects with integrated editing
Lens Effects – AAA post filters ready for use in games or to be studied in source form