E-on software announces that they are shipping the previously announced versions of Vue 9 xStream and Vue 9 Infinite. One of the more notable features of Vue 9 would include a new algorithm to prevent flickering in renders, which if you have used Vue before has always been a problem that they are continually working on since its inception. Vue 9 will now allow for animation of Eco-Systems, as well as real-time scene re-lighting after a completed render.
More details on the new features are available on the product description pages at:
www.e-onsoftware.com/infinite and www.e-onsoftware.com/xstream
“New flicker reduction algorithms: Vue 9 proudly introduces new flicker reduction algorithms developed by e-on software. These algorithms produce animated renders with a noticeably reduced amount of flickering in a third of the time*, reinforcing Vue as the ultimate solution for rendering animated natural environments”
“EcoSystem 4: dramatically reduced flickering, optimized rendering and memory management for Dynamic EcoSystems, animated EcoSystem populations, and more…”
“Relighting: : instantly adjusts the lighting of the scene after the render completes – lights can be turned on and off, colors can be changed, all in real-time!”
- Faster Rendering: thanks to internal refactoring, Vue 9 renders up to 30% faster than previous versions!
- Interactive Network Rendering: using advanced data fragmentation and caching for the distribution of scenes to the rendering nodes, Vue 9 allows for completely interactive network rendering. Scenes are rendered to the screen while the network is handled in the background automatically.
- Improved Terrain Editor: improvements include contextual brushes and fully customizable terrain brushes, automatic Terrain Retopology, Sculpting and Painting masks, Smear brush, Terrain Canvas extension…
- HDR Multi-Pass Rendering,
- HyperBlob Technology: converts HyperTextured MetaBlobs to polygon objects with user defined LOD – ideal for the creation of extremely rich and detailed rock formations!
- Custom Interfaces: create simplified high-level controls and access these controls directly from the material editor, the terrain editor or the object editors!
- Interactive Network Rendering,
- Auto Saving and Scene Snapshots: this unique and innovative technology automatically saves the scenes in the background, while working, without interfering with your workflow!
- And much more (Rocky Mountains fractals, Inverse Kinematics, Cloud Radiosity, Real-World units, Catmull-Clark subdivision, improved texture management, native Cocoa, new interface design, …)