The mighty Ed Whetstone continues his look at using Autdoesk Maya’s MEL scripting for procedural modeling, this time focusing on building Graphical user Interfaces in MEL for Maya 2010 and below.

“This tutorial is an introduction to building Graphical User Interfaces (GUI) in MEL for Maya 2010 and below. Maya 2011 introduces a new methodology for creating GUIs that will not be covered here. We’ll be going over proper coding for UIs, error handling, and we’ll put together a very useful script that gives you considerable control over an object’s pivot point.”