Grant Kay had a previous post (recently reposted on Mayalicious) about bringing Autodesk Maya models directly into Autodesk Smoke via the FBX format. He also takes a look at the best practices for doing so with some very helpful tips.

“This video covers the ins & outs of preparing, importing and using 3D models inside of the creative finishing applications. A must for those wanting to experiment with the boundaries of working in a true 3D compositing environment and real 3D models.”