The Chaos Group has released an update to the PhoenixFD fluid system application. The new version now includes liquid simulation, as well as several other new features and improvements. In addition to the usual uniform fluid behavior, Phoenix FD is capable of simulating a whole array of additional processes like pressure decay, thermal radiation cooling and mass-temperature dependence.

New features:
Extension for liquid simulations
Turbulence helper
Forward transfer advection
Analytic scattering mode

Modified features:
Added ramps and ranges in the viewport
Ability to use the radius of the PF particles in the source helper
Color ramp and preview range for each channel
RGB preview of the UVW channel
Limits for the adaptive grid
Optimized the interaction with the scene
Option to displace without surface projection, using directly the 3d point coordinates (volumetric displacement).

Bugs fixed:
Problem with the solid sources when the temperature channel is not active
Crash when a body exits from an adaptive grid
The fluid can pass through a thin object
When Phoenix FD is installed the CAT can’t add fingers
The vorticity does not affect certain areas in the simulation, especially the leading front of the flow.
The GPU preview continues to update even when the window is invisible (performance bug).
Crash when displacement is used in solid mode and the surface crosses the upper boundary
Phoenix texture does not sample UVW and velocity channels if the node is not rendered
The rendering hangs when the cell size is too small

The grid based simulator is ready to bewilder all fans with an amazing new feature added – the extension for liquid simulations! Phoenix FD 1.2 also adds a lot more features like Turbulence helper, Forward Transfer advection, Randomization, and Analytic scattering mode.