Ben Tate with a quick tip looking at the basics of subdivision modeling where extra edges can control smoothing, bevels and form of the model. Ben looks at the process in 3DS Max, however, its completely transferable to any 3D software program.

“In today’s quick tip we’ll look at the basics of subdivision modeling and why it’s necessary to add extra geometry to a model before adding subdivision. We’ll briefly discuss how subdivision works and how to maintain control over a model’s look after smoothing has been applied.”