Gary Davis takes a look at using the new iRay rendering engine in 3DS Max 2012 to create animated rendered sequences and “sweetening” the iRay renders in Composite 2012. Great stuff! Check out the iRay Animation and Composite post here.

This set of videos first takes a look at setting up and using the iRay rendering engine native to Autodesk 3ds Max 2012 for animations. These raw animation frames are then sweetened using Autodesk 3ds Max Composite 2012. The rapid growth of iRay’s popularity has been staggering. While this is certainly the case, most discussions around iRay seem to typically focus on static image (still) renderings. Here, we’ll focus on using iRay to generate realistic animation sequences that will, in turn, feed compositing workflows in 3ds Max Composite 2012.