Gary Davis takes a look at using the new iRay rendering engine in 3DS Max 2012 to create animated rendered sequences and “sweetening” the iRay renders in Composite 2012. Great stuff! Check out the iRay Animation and Composite post here.
Gary Davis takes a look at using the new iRay rendering engine in 3DS Max 2012 to create animated rendered sequences and “sweetening” the iRay renders in Composite 2012. Great stuff! Check out the iRay Animation and Composite post here.