Thinkinetic has released a new versions of PullDownIt, the dynamics solver for Maya PDI version 1.5. PullDownIt 1.5 includes several UI improvements, a more acurrate fracture solver and outstading stability for large scale CG destruction. Check out what has changed in PullDownIt 1.5.

Introduction to Pdi Fracture in Maya from Esteban Cuesta on Vimeo.

using Force Fields with Pulldownit in Maya from Esteban Cuesta on Vimeo.

UPDATES:

  • Improved quality of fracture solver, now objects keeps momentum when fracturing
  • Convex hull “instant” creation  for hi-poly meshes
  • Shattering of hi-poly models in seconds
  • Radial  shatter centered to pivot by default
  • shards limit increased to 4092 for a single operation.
  • new width parameter for pivot-based and path-based shatter.
  • shatter support for multiple UV sets
  • New First hit parameter
  • New attach nearest parameter for fracture
  • New tool bar (MAX)
  • New fast bake parameter(Max)( this function already exist in Maya)
  • Drawing of Bounding Volumes in viewport(MAX)( this function already exist in Maya)
  • Advanced Fractures selection like in Maya(MAX)

FIXES:

  • Fixed substep affecting acceleration rate
  • Fixed weird holes when shattering small scale objects
  • Fixed  missed faces in hi-poly fragments
  • Undo/delete now allowed when the Shatter it window is open( Maya)
  • Fixed resume mode fails after moving the time slider( MAX)
  • Fixed Max main Icon get blocked in some situations( MAX 2010)
  • Fixed some fragmetns UVs  doenst line up with the original.
  • Fixed Pdi crash with some large fracture bodies after resetting

“Pulldownit 1.5 updates for Max and Maya 2012, PDI 1.5 Up2 includes several UI improvements, a more acurrate fracture solver and outstading stability for large scale CG destruction.”

PDI free version is already available for download, and now includes a trial of Shatter it! tool in all versions of 3D Max and Maya. You can download it here:http://www.pulldownit.com/download.php