Recently Golaem, makers of Golaem Crowd – simple crowd simulation software for Maya have updated golaem crowd with support for Mental Ray procedural Rendering, and geometry instancing as well many others improvements.

On top of Pixar Renderman, V-Ray and Renderman compatible renderers, Golaem Crowd 1.4 now brings its fast crowd rendering techniques to studios using Mental Ray, thanks to native .mi files export and a dedicated procedural rendering plugin.

Golaem Crowd 1.4 brings the ability to declare characters as geometry instances in order to allow rendering thousands of entities with amazing performances.

Golaem Crowd for Maya features:

Scene Setup

  • Automatic navigation mesh computation
  • Automatic and editable skeleton mapping
  • Crowd asset manager (meshes, props, shaders…)
  • Population types description (behaviors, morphology & assets)
  • Parametric and navigation mesh aware characters placement

Simulation

  • Predictable path finding & configurable steering behaviors
  • Biped & quadruped dedicated animation engine
  • Automatic motion retargeting, blending & ground adaptation
  • Easy-to-configure behaviors

Export

  • Autodesk FBX
  • Disney Partio