Ben Neall with a post update to the MARI UDIM Color Space Guide for Texture Artists, clearing up some confusion when it comes to UDIM the UV offset system that is found in the Foundry’s MARI 3D Texture Painting application. Ben Neall looks at what UV space is and breaks down how MARI’s UDIM system varies from the norm.

Ben Neall notes: Since the introduction of Mari to the texture world, There has been some confusion when it comes to UDIM, the UV offset system that Mari uses. To explain what UDIM is, some basic understanding of UV space is needed.